Menu

Halo reach Tip of the Spear Walkthrough, How to finish Tip of the Spear on my own on legendary

alt

part 1: Tempest Perimeter 

during this undertaking, you will frequently want to adapt the loadout of a DMR and needle rifle. this is because of the fact that there isn't always sufficient DMR ammo to apply your DMR to kill all enemies. but, in case you use the needle rifle for killing Elites, Grunts, and Skirmishers at the same time as saving the DMR for only killing Jackals and some distance away targets, you'll have enough ammo. There are some key things to don't forget whilst the use of the needle rifle. first of all, it does not inflict sufficient harm to reason Jackals to drop their shields and requires two pictures to take away a Grunt ultras helmet. second, if you hearth three needles into an unshielded goal, it's going to create a supercombine explosion, killing that concentrate on. This way, you may kill Jackals with 3 hand photographs and Grunt ultras with 3 body pictures (in preference to three headshots). third, needle rifles are not as accurate as DMRs and handiest have a 2x zoom, so need to not be used for killing some distance away goals.

You start this task with a 45 ammo DMR, a 15 ammo grenade launcher, and sprint. emp protection You and Kat have simply jumped out of a damaged warthog and want to push up the hill in advance of you. that is a fairly difficult combat because you've got little or no cowl and there are  gasoline rod shade turrets at the top of the hill.

nearly at once, two banshees spoil the crashed warthog, making the carcass too small to use as cowl. straight away circulate at the back of any of the rocks and bushes for your right to take cover from the enemy fireplace. higher up the hill, there are two fuel rod colour turrets, 4 Grunts, five Jackals, and an Elite extremely with a concussion rifle. out of your cover, begin DMR sniping the Grunts and Jackals, but pay near interest to the gas rod coloration turrets. The rocks you're the use of as cowl will block most fuel rods that the colour fires at you, but a few may be able to hit you, so watch them at all times to stay secure.

after you kill most of the people of the lighter infantry, push farther up the hill while staying at the right facet of the road. continue to use rocks and bushes as cowl from the colour turrets and Elite ultra. Kill any greater Grunts and Jackals you find and switch your grenade launcher for the first plasma pistol you spot. Overcharge this plasma pistol from cowl, then use it to dispose of the Elite's shields and kill it with a DMR headshot. As you flow up the hill, you may come close enough to the colour turrets to kill the Grunts internal. do this as soon as feasible because it will will let you flow a great deal greater freely and properly. if you are having trouble taking pictures the Grunts within the shade turrets, you could additionally stun the turrets with your plasma pistols, forcing the Grunts exit. After killing any ultimate enemies, a pelican will installation a rocket hog near your function.

I do not advocate the use of this rocket hog to fight because the covenant will without problems kill you and you'll have no control of where the u.s.a. AI shoots. but, because of an errors in Kat's AI, she is not able to discover her manner to the next segment and could stand on the drop area of the pelican for the complete assignment in case you do not help her. To manual her, enter the rocket hog and force next to her. she will then input the passenger seat. this could let you shipping Kat to the subsequent phase, where she then can be able to move on her very own.

power down the direction and you may come to a broken ramp. At the lowest of this ramp, you will see a massive dip within the floor. here, park the rocket hog and slowly circulate up the incline of the dip. Be careful, because on the top of this hill you'll be attacked by using three Skirmishers, usually all with needle rifles. Slowly creep up the incline with your DMR geared up so that you can kill the Skirmishers as quickly as you see them. After killing them with DMR headshots, be aware the location in their needle rifles because you'll need these later.

comply with the dirt path to the proper until you come back to a round rock on a steep incline. you may use this rock as cover. ahead of you, there are numerous enemies in different areas, and that they need to be taken out in a certain order. on the ledge with the AA gun, there are seven ordinary Grunts,  Grunt ultras, three Jackals, and an Elite preferred with a concussion rifle. under this ledge, there's an Elite driven ghost, an Elite driven revenant, three Grunt majors, and a Grunt extremely. those Grunts will be a part of the other infantry around the AA gun soon after seeing you. subsequent to a sniper tower at the back of the AA gun, there are  Grunts and two Jackals. however, those will simplest assault you if you get near.

along with your DMR, awareness on picking off as a number of the infantry as viable from your cowl. it's miles maximum essential to kill the Jackals first because they may create the most problem in the future. when you run out of DMR ammo, change your empty DMR for the needle rifles of the Skirmisher majors you killed before. at the same time as the revenant will live far far from your role, the ghost will come and assault you around this time. while the ghost starts to method your cover, begin charging your plasma pistol whilst staying in cowl. as soon as it comes within plasma pistol range, step out of your cover and right away stun it our plasma pistol, then dash up and jack it. make certain to then kill the Elite driving force both via ramming him or taking pictures him with the ghost's plasma turrets.